The Chex Quest actors described on this wiki are often replaced by unrelated actors, making the use of a Chex Quest 3 configuration, rather than baseline Chex Quest, necessary for level editing. After exiting the transporter, walk straight, open the door, and walk through the wall left of the door. After opening the blue access door, walk straight open the door on the left and enter the transporter. Please fill out this section and then remove the stub tag. However, it is not compatible with mods created for the original Chex Quest as it modifies several actors, including changes to their editor numbers. Central Command is the first level in Chex Quest 3. The completion of this project by the original author, after failed fan-created attempts and a ten-year wait, was a huge surprise and Chex Quest 3 was well-received, earning one of the 2008 Cacowards.Ĭhex Quest 3 contains slightly updated versions of the maps from Chex Quest (episode 1) and Chex Quest 2 (episode 2), in addition to its new maps. "Boingo the Clown" for giving him the motivation to work on Chex Quest again. ![]() ![]() MD922 Member Registered: 05-14 Posted JChex Quest Map 02 Nomonsters in 56.80 cq02o056. Will be posting demos soon, just making a thread to keep things organized and to make Kraflab happy. This thread will be for Chex Quest 1-3 Speedruns. It was developed by Charles Jacobi (Chukker), who was the art director and lead artist for Digital Café and worked on the original Chex Quest. Chex Quest has been here for a long time, yet no speed demos thread for it. This mod received one of the 15th Annual Cacowards on Doomworld!Ĭhex Quest 3 is a 2008 computer game which runs on the ZDoom engine. For more information on this article, visit the Chex Quest 3 page on the Doom Wiki.
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